Most projects look for help with testing, documentation, graphics, etc., as well. This means that the source code is available to be studied, modified, and distributed. Gameplay on a custom map in TOL 0.3.1, without the HUD. This article has reached Featured Article status, which means that it has been recognized as one of the best articles on Libregamewiki. The XonStat system tracks a bunch of stats, including win/loss ratio, frag ratio and average accuracy. Xonotic features integrated player statistics. There are also so called mutators, that allow to slightly modify rules of each game mode. There are 16 different game modes (including the classics: deathmatch, team deathmatch and capture the flag, but including uncommon ones such as a type of football ), 16 weapons with secondary fires, 18 official maps (and a lot of unofficial maps), and a complex HUD editor that lets you tailor the HUD to your exact preference. The art is mostly futuristic, but unofficial maps exist in a variety of styles. The gameplay is very fast-paced, and includes and encourages a form of bunny hopping as well as rocket jumping (in Xonotic "laser jumping" is more common). Gameplay is also based on Quake (mainly the competitive Quake III Arena), but Xonotic adds some unique touches (for example, the rockets fired from a rocket launcher can be guided with mouse). The game runs on the Darkplaces engine, based on Quake 1's engine. Xonotic is an first-person arena shooter, forked from Nexuiz.
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